S
Simone C.
Italia
Simone Corso
3D Character Artist
simocorso@gmail.com
Summary
3D Character artist.
In the past I was also an animator and a modeler, I usually try to interpret the concept design at its
best, having also a good sense of volumes for modelling, timing for animation and, in the end, a good
eye in compositing.
After finishing the blockout phase of a model, I love to sculpt and shape the characters in detail, my
goal is always to balance the aesthetic demands of the model with those of the animation.
After graduating at ISIA, industrial Design in Florence, I decided to learn 2D and 3D animation
attending specific courses at the Mineapolis College of Art and Design, where also I explored the
world of level design for video games with UT2Editor.
Specialties
Maya -advanced user
ZBrush -advanced user
Photoshop -advanced user
Topogun -advanced user
Mental Ray -intermediate user
XNormal -advanced user
3DS Max -intermediate user
Rhinoceros -intermediate user
After Effects -intermediate user
Premiere -intermediate user
Experience
Teacher at SFei comics and animation school
June 2010 -Present (1 year 7 months)
Provide online tutorials of 3D character creation on ZBrush
Teacher at Scuola Internazionale di Comics (FI)
January 2009 -October 2010 (1 year 10 months)
Provide lessons of Autodesk Maya for modelling, animation and rendering.
2 recommendations available upon request
Animator at LEADER PUBBLICITA' E MARKETING S.R.L.
August 2009 -August 2009 (1 month)
Provide banners for web sites
3D Modeller and Rendering at Lagos Design Studio
July 2009 -July 2009 (1 month)
Modelling 3D envirrorment and forniture, shading and rendering scenes.
3D Artist and Animator at Stranemani s.r.l.
March 2008 -August 2008 (6 months)
Provide 3d characters, 3D animation, rendering, compositing.
Skills
Maya
Zbrush
After Effects
Premiere
Mental Ray
Rhino
Photoshop
Texturing
Animation
3D
Rendering
UV mapping
3D animation
Rigging
Modeling
Compositing
Character Modeling
Digital Sculpting
Education
Minneapolis College of Art and Design
2D Animation, 3D Animation, 2006 -2006
ISIA Firenze
graduate, Industrial Design, 2001 -2005
Interests
videogames, films, character design, character animation,
3D
Website
http://3distortion.blogspot.com/
Portfolio
http://simone-corso.cghub.com/
Simone Corso
3D Character Artist
simocorso@gmail.com
2 people have recommended Simone
"Simone Corso is a serious and very reliable pro. He was the key figure in the Autodesk Maya class. Much of the success and good results that the 2008/2009 class has obtainned, has to do with his unquestionable professionalism. He is a grat teacher not only for his practical skills, also for the spirit he has shown and for the wisdom were he has spearheaded and managed a team of beginners. I think that Simone can manage very well any type of duty, both as a coordinator of a team but also as a professional freelance."
— Sara Comics), was Simone's client
"I met Simone while teaching at International School of Comics (Florence). He is a very talented
and expert artist, with profund knowledge of many aspects of cg, including drawing, modeling 3D
characters and rigging them. He is also open-minded, propositive and with the right attitude to be in
a team, such that it is a pleasure to work with him."
— Mario Baldi, Teacher of Newtek Lightwave 3D and Web Design, Scuola Internazionale di
Comics (FI), worked with Simone at Scuola Internazionale di Comics (FI)
3D Character Artist
simocorso@gmail.com
Summary
3D Character artist.
In the past I was also an animator and a modeler, I usually try to interpret the concept design at its
best, having also a good sense of volumes for modelling, timing for animation and, in the end, a good
eye in compositing.
After finishing the blockout phase of a model, I love to sculpt and shape the characters in detail, my
goal is always to balance the aesthetic demands of the model with those of the animation.
After graduating at ISIA, industrial Design in Florence, I decided to learn 2D and 3D animation
attending specific courses at the Mineapolis College of Art and Design, where also I explored the
world of level design for video games with UT2Editor.
Specialties
Maya -advanced user
ZBrush -advanced user
Photoshop -advanced user
Topogun -advanced user
Mental Ray -intermediate user
XNormal -advanced user
3DS Max -intermediate user
Rhinoceros -intermediate user
After Effects -intermediate user
Premiere -intermediate user
Experience
Teacher at SFei comics and animation school
June 2010 -Present (1 year 7 months)
Provide online tutorials of 3D character creation on ZBrush
Teacher at Scuola Internazionale di Comics (FI)
January 2009 -October 2010 (1 year 10 months)
Provide lessons of Autodesk Maya for modelling, animation and rendering.
2 recommendations available upon request
Animator at LEADER PUBBLICITA' E MARKETING S.R.L.
August 2009 -August 2009 (1 month)
Provide banners for web sites
3D Modeller and Rendering at Lagos Design Studio
July 2009 -July 2009 (1 month)
Modelling 3D envirrorment and forniture, shading and rendering scenes.
3D Artist and Animator at Stranemani s.r.l.
March 2008 -August 2008 (6 months)
Provide 3d characters, 3D animation, rendering, compositing.
Skills
Maya
Zbrush
After Effects
Premiere
Mental Ray
Rhino
Photoshop
Texturing
Animation
3D
Rendering
UV mapping
3D animation
Rigging
Modeling
Compositing
Character Modeling
Digital Sculpting
Education
Minneapolis College of Art and Design
2D Animation, 3D Animation, 2006 -2006
ISIA Firenze
graduate, Industrial Design, 2001 -2005
Interests
videogames, films, character design, character animation,
3D
Website
http://3distortion.blogspot.com/
Portfolio
http://simone-corso.cghub.com/
Simone Corso
3D Character Artist
simocorso@gmail.com
2 people have recommended Simone
"Simone Corso is a serious and very reliable pro. He was the key figure in the Autodesk Maya class. Much of the success and good results that the 2008/2009 class has obtainned, has to do with his unquestionable professionalism. He is a grat teacher not only for his practical skills, also for the spirit he has shown and for the wisdom were he has spearheaded and managed a team of beginners. I think that Simone can manage very well any type of duty, both as a coordinator of a team but also as a professional freelance."
— Sara Comics), was Simone's client
"I met Simone while teaching at International School of Comics (Florence). He is a very talented
and expert artist, with profund knowledge of many aspects of cg, including drawing, modeling 3D
characters and rigging them. He is also open-minded, propositive and with the right attitude to be in
a team, such that it is a pleasure to work with him."
— Mario Baldi, Teacher of Newtek Lightwave 3D and Web Design, Scuola Internazionale di
Comics (FI), worked with Simone at Scuola Internazionale di Comics (FI)