We are looking for a talented Principal Technical Artist to join our team and lead on a very ambitious project.
The ideal candidate should have extensive full-time experience with asset integration, advanced shaders and material development, VFXs, and graphics optimizations in Unreal Engine.
As a Principal Technical Artist, you will be responsible for leading a talented team of technical artists focused on asset creation and import optimizations, pipeline integration, and supervision within a gaming title.
Also, strong knowledge in state-of-the-art shaders and materials development, lighting systems, and providing support to both artists and engineers.
Principal Technical Artist will also work in sync with project’s managers and producers for tasks estimation and completion and write technical design documents; manage CI/CD pipeline for artists; and mentor other technical artists to support their growth.
In short, you will drive processes, and help to build and maintain the toolchain for art asset creation, implementation and optimization that will meet team and project needs.
An accomplished technical artist with 6+ years of experience within the technical art discipline with 2+ years of experience as a Principal/Project Lead Technical Artist in game development using Unreal
Shipped at least 2 games in a Senior/Principal Technical Art role; preferably full cycle on a ‘AAA’ console or PC title.
Experience in 3D graphics software such as 3DS Max, Maya, etc. ideally on an advanced scripting level
A solid understanding in game engines, pipelines, graphics APIs and processes.
Advanced knowledge in Unreal Engine’s shaders and material development
Experience in graphics optimizations, from profiling to implementation
A solid artistic and technical knowledge in VFX
Awesome communication skills -in English-, across all disciplines
Expert working with team and management
Amazing technical insight; from asset creation in 3D software to in-engine optimizations
A passion for video games
Relentless proactivity in finding problems and their solutions
Passion for problem-solving, particularly as it pertains to debugging technical issues
Analyze and improve game performance
Deep understanding of the rendering process
Knowledge of platform strengths and limitations.
Experience writing and debugging shaders
Good knowledge of multiple art and animation pipelines.
Technical proficiency in areas of 2D and 3D art.
Deep knowledge of art creation pipelines, asset exporting, and process automation workflows
Excellent communication skills
Strong reporting and documentation skills
Enforce technological changes in order to improve the workflows and pipelines
Experience in developing big open-world games
Background in a wide variety of platforms like PC, VR and WebGL games
Working knowledge of Houdini, tool creation for artists and designers
Scripting skills in Python, C++, C# and/or MaxScript
Modeling and texturing abilities/experience
Deep understanding of HLSL and/or GLSL shading languages
Permanently remote position
An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
Be part of an international Group with offices worldwide
Career growth and development
Working closely with a team of like-minded people in a fast-paced, multicultural environment
Ongoing training and professional self-improvement opportunities
Flexible working hours
An inclusive culture and open communication